An admirer of finely crafted anything. Will write and design at the right price.

Nice Mac shortcut #2: Load at login


Simply right-click on an app on the dock or - just see the screenshot.

Let's see - on Windows you right-click on an app, go to properties - you see 3 tabs - and about 6 buttons including 2 so-called advanced features. But you won't find anything remotely near the vicinity of a right-click on an app and tell it to load at login.

Anyway, this is what I did during a lunch hour earlier this week. All images are Apple's and tips were compiled by Scott Kelby. Enjoy.

On Windows, you press the Print Screen button on your keyboard. Then open a photo manager such as AcDSee or MSPaint and you paste the image. As far as I know, if you need to highlight or target a portion of the screen, you have to edit it yourself.

On a Mac, use the shortcut, select the portion that you want and it's pasted on your desktop. I wonder if a smart folder automatically import the screencaps on a Mac.

This site is very intriguing and has become more intriguing for me, at least after reading reports on faulty batteries, whining sounds, flaky paint on casing etc etc. Yes, the Macbook or Macs in general aren't physically perfect.

And, coming from a long history of using Windows (3.11, 95, 98 - upgraded to 98SE, Win2K and now XP Pro), I'd say that the transition is not entirely difficult. But it's not easy either as there's that learning curve (but isn't this compulsory to learn anything new?) - there's the smaller amount of software variety to choose from - then again, who needs a kajillion amount of software that does the same thing, such as burning a DVD? Nonetheless, a Mac is fun to use and easy (there goes that word again) on the eyes. When Apple uses this point as a selling point, it's true - I'm using a 20" Intel iMac 2.0Ghz for the last 4 months and it's only crashed once. Once in 4 months. Compared to my experience on Windows, that's pretty good stat to have.

Anyway, here's that guy who hates Macs. But he did this video on a Mac. Smell the irony.

Check out his site here and his 15 seconds of video fame here. No pictures for him.

Edit: Paul and Hunter isn't the same person. Post is about two different guys.

Free Download Tuesdays, Everyday?


In an interesting turn of event, somebody said that downloading anything illegal is not illegal. Point MS or Apple browser here.

Hook 'em while they're young: How to grow a super-athlete


Got kids? Then your compulsory reading material is here.

Essential reading for me. This is great stuff. From the O'Reilly Radar.

The original link.

Entrepreneurial Proverb.

I gave a talk at ETech on Monday called "Entrepreneuring for Geeks." I've given this general talk a few times now -- how can the more technically minded among us move into making companies of our own? I really enjoy the talks because I really enjoy entrepreneurs; at least, I enjoy the ones who are really excited about making something fantastic through their efforts. "Do you want to sell sugar water for the rest of your life, or do you want to change the world?" Right.

I started out this year's talk with a set of "proverbs" I've collected or thought up over the years. I liked the format of a Go book I recently read, called (not surprisingly!) "Proverbs," and decided to adopt it for the talk. These are basically little nuggets of wisdom for bite-sized nutrition. Enjoy.

  • It's good to be king -- being an entrepreneur is the best job I've had. Every day your job is new and different; you constantly have to push yourself in new directions. You no longer have to say, "Well, I'm just an engineer, but..." -- you have a great excuse to take an interest in everything. Working in an environment you shaped to your own beliefs about how a company should be run is incredible (and humbling!). And of course there are sometimes financial rewards, although it's still a great job regardless.
  • Losing sucks -- shutting down a company is unbelievably difficult. It affects your home life, your health, your job prospects, your financial stability. Professional investors are grown-ups, but it's still extremely disheartening to lose the money people invested based on belief in you. If your backers include friends or family, it's extremely difficult to have to tell them the company is closing and their money is gone. Most entrepreneurs fail several times before succeeding, too, so losing is both terrible and nearly inevitable. Fight as hard as you can against it.
  • Building to flip is building to flop -- this is taken from Jason Fried, and he's right. People who start out with only one goal, to sell to a big portal, will find their options are too limited. Plan as many paths to success as possible for your company, and always have a Plan B when acquisition (or whatever path you choose first) doesn't work.
  • Prudence becomes procrastination -- it's great to research your market and talk to potential buyers about your ideas. It's terrible to let an excess of this become a impediment to getting started. Too much prudence edges away from research and into procrastination.
  • Momentum builds on itself -- just start. Do whatever you can. Draw a user interface. Write a spec. Make something, anything, that people can see and touch and try. A prototype is worth ten thousand words. Once you start moving, you will find that people start to carry you along.
  • Jump when you are more excited than afraid -- lack of fear is irrational, and too much fear is debilitating. Make the jump into your business when you have considered the fear, and come out more excited than afraid.
The Idea
  • Pay attention to the idea that won't leave you alone -- this is taken from Paul Hawken's Growing a Business. Sometimes an idea catches hold of you and you find you can't put it down. Pay attention to that! Just start working on it. Can't get yourself to do anything on it? Move on. Find yourself waking up out of bed to write down new ideas about it? That's a good one to choose.
  • If you keep your secrets from the market, the market will keep its secrets from you -- entrepreneurs too often worry about keeping their brilliant secrets locked away; we should all worry much more about springing a surprise on a disinterested market (anyone remember the Segway?). To quote Howard Aiken: "Don't worry about people stealing an idea. If it's original, you will have to ram it down their throats."
  • Immediate yes is immediate no -- does everyone immediately tell you your idea is great? Run away from it. If the idea is that obvious, the market will be filled with competitors, and you'll find yourself scrambling. One good test: when the New York Times Magazine puts out its annual "Year in Ideas" issue, is your idea in it? Then don't do it. You're already too late.
  • Build what you know -- this is the most basic advice of idea generation: scratch an itch you have yourself. To make a great company, stop and ensure that your need is broadly felt, and that your solution is broadly applicable -- not everyone spends their life in front of a computer, remember.
  • Give people what they need, not what they say they need -- interviews are tricky. People will swear up and down that they would buy a product you describe if only it were available, and then fail to do so as soon as it is. Likewise, in conversation an idea can sound terrible, but in actualization the idea can become a compelling product. You have to sherlock out the truth of the interest people express, and "yes/no" questions are usually less useful than "how much" or "how bad" questions.
  • Your ideas will get better the more you know about business -- engineers hate to hear this, but you can generalize up quite far from here: the more you know about everything, the better all of your ideas will get! If you want to start a business and your strength is in development, learning about pricing, sales, marketing, finance, and yes, even HR, all of it will make your product ideas stronger and better.
  • Three is fine; two, divine -- having too many co-founders makes decisions hard to reach; if you're on your own, you have to bear all of the stress and worry about the success of the company. In my judgment, three people can do well together, but having two founders is best.
  • Work only with people you like and believe in -- I once heard Eric Schmidt say something along the lines of, "The older I get, the more I think all that matters is working with people you like." If you're smart and talented, you're probably going to like a lot of smart and talented people. Working with people you like is so much more fun, and often more productive, than fighting against someone who may be smart and talented but just isn't a great fit for you.
  • Work with people who like and believe in you, just naturally -- maybe you are very persuasive, and can talk people into working with you against their better instincts. Especially for co-founders and early employees, don't try that hard. Find the people that naturally want to work with you, and nudge them into the roles where you need them. You'll have more fun and get more done.
  • Great things are made by people who share a passion, not by those who have been talked into one -- a corollary of the last; you can spark a passion in someone, but you can't do it without some fuel to catch. Better to wait, and find the person who is already inclined to believe in your cause. You may talk someone into co-founding a company with you, but will they stick with it through ups and downs if they had to be persuaded that hard?
  • Cool ideas are useless without great needs -- this is the classic engineers' entrepreneurial mistake (or at least I'd like to think so, since I've made it). Techies love tech, and a new technology can produce a lot of companies that don't really meet a need. Better to start with the need, and then see how what you know can produce a better answer to that need. (Marketers tend to have the opposite problem: real, pressing needs with completely unworkable solutions.)
  • Build the simplest thing possible -- engineers have the hardest time with this, with not overdesigning for the need they're addressing. Make the simplest possible product that makes a significant dent in that need, and you'll do far better than you would addressing two or three needs at once. Simplicity leads to clarity in everything you do.
  • Solve problems, not potential problems -- you can waste a lot of money implementing solutions for problems you don't have yet, and may never have. Work on the biggest, most pressing problems today, and put aside everything else.
  • Test everything with real people -- it's unbelievable how helpful this is. Go find civilians, real people who use computers because they have to and not because they love to. Find them in Starbucks, or at the library, or in a college computer lab. Give them $20 for 20 minutes, and you'll be paid back a hundred times over.
  • Start with nothing, and have nothing for as long as possible -- small budgets give big focus (probably another line I'm stealing from Jason Fried: it sounds like something he'd say...) Don't go out and raise a ton of money right away. Instead, give yourself just enough to get going, and use the limits that imposes to motivate yourself.
  • The best investor pitches are plainspoken and entertaining (not in that order) -- think about what this implies. A plainspoken pitch is the surface of a very solid business. If you have to fudge and lie to get investors interested, why is that? If you're running a great business, it is not hard at all to lure investors into it; the worse your business, the bigger (and more odious) your fundraising task is. Entertaining implies a fun person to work with, and VCs like working with people they like as much as the rest of us do. If you don't bring the funny, bring the person who brings the funny.
  • Never let on that you're keeping a secret -- telling an investor "I don't want to talk about that" is terrible. It's the natural converse of being plainspoken. It's good to be aware, though, that some potential investors will listen to you and then share your information with your direct comptitors, and not always because they're invested in those comptetitors. Knowing that, you have to keep some secrets -- but be as diplomatic about that as possible. Respond to the idea behind the question, without giving away more than you feel comfortable discussing. Learn to steer the conversation in the way you want it to go. And then give up more information as you become more comfortable with the potential investor.
  • No means maybe and yes means maybe -- you should never take a "no" from someone you want to work with. Accept the no, ask for feedback, and then just keep sending them updates on how much butt you're kicking in the market. During one company, three of the five term sheets I collected came from VC firms that told me "no" originally. Conversely, though, the only money in the bank is actual money actually in the bank. Everything else is just a possibility, and you have to treat it as such. Don't stop fundraising until you have a firm commitment for the funding you need, and don't accept halfway promises like, "We'll fund you if another firm comes in." Keep on driving until the wire transfer is complete.
  • For investors, the product is nothing -- the classic engineer's VC pitch has ten slides about the product and two about the academic achievements of the founders. That's a terrible pitch. One slide should be about the product, while the rest cover the market, competitors, financials, funding history, and the relevant experience of the team. The product matters far less to most investors than the reactions of customers, the properties of the market, and the credibility of the team. Obsess about the product on your own time; present your business in all of its parts.
  • The best way to get investment is not to need it* -- if you have a running business with real customers and you're paying all your bills, you are much more likely to get a funding round than if you need the round in order to survive or succeed. The pitch that goes, "We could accelerate our growth with more money" is much more compelling than, "I need your money or our doors will close."

I'm sure other people have their own rules of thumb; what are yours?

*Update: Added this one after a prompt from James in the comments.

Update 2: There are tons of great comments below, but I particularly like the one from Jason Monberg. Don't miss it. I think his suggestions are right on.

It's true. They found a new (well, that depends on where you are at time of discovery) member of the big cat family. Right there in Borneo. I told you before, but you didn't wanna believe me. Read about it here.

Macbook Jinx

Some very unlucky guy had 6 DOA Macbooks.

Here's the summary of his story:

MacBook #1 (Black) - Ram Slot
MacBook #2 (White) - Ram Loose
MacBook #3 (White) - Left Speaker
MacBook #4 (White) - Gamma Values
MacBook #5 (Black) - HDD Died
MacBook #6 (Black) - Gamma Values

Here's the full story (it's a long one, but didn't you know that already?).

Still want to be a switcher? They've a few key questions that they want to ask you before you make with the big switch.

Okay. So, after you bought a few Macbook Pros and few iMacs, you wanna start a tech company and dabble in web design etc etc. Here's what you need to know to avoid (hopefully) a few mistakes done by most startups which is a reminder for me mostly.

This man claims that he's helping bloggers make money. I am not sure. I know that Kenny Sia gets the moolah from those PR gigs he does with some company. Are there any bloggers out there that make serious numbers at the end of the month? I don't know any. At least not locally. Lemme know if you 'em.

Well, here it is, grandpa as detailed at Wiki and at O'reilly (before somebody start accusing me of being on a tech high horse, that 'grandpa' is actually me). Enjoy reading. Need a reason to read? Here's a good one: It keeps the brain matter working. So you run less risk of getting Alzheimer in your old age.

Edit: Here's a directory of web2.0 sites.

Before you go, watch this youtube (no matter how 2.0 it is, using youtube as another name for video, it is quite dissimilar to google as the verb for search, isn't it?). I digress. Watch the vid instead.

This would interest you if you're a graphic designer. Or someone who has a healthy interest in graphic design. I say, have an interest in your surrounding. And, leave the Desperate Housewives DVD in back room. Okay, leave 'em right there. There you go.

This is a call...




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